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VEX IQ Robotics

Vex IQ MYP Design Unit Outline

VEX Robotics Unit: AI and Autonomous Technologies in Education
Unit Theme: Robotics and Computer Science in MYP Education
Grade Level: 8-10

Problem/Context:

Some parents of students at your school are questioning the educational value of computer science (robotics and coding) in the MYP curriculum. Moreover, some parents have expressed concern that AI is having a negative impact on their MYP teenage children and have suggested that AI tools be banned and that computer science be removed from the curriculum and replaced with more language studies.

Design Brief:

In small teams, students will evaluate AI and computer science (coding and robotics) in MYP education and make recommendations regarding the value of AI and computer science in MYP. Groups will design and create a multimedia artefact (website) that will allow parents to explore research related to AI and computer science (coding and robotics) and view your recommendations.

Statement of Inquiry: 

Technical innovations require collaboration, evaluation and functioning systems based on logic.

 

Key Concepts:

  • Communication is the exchange or transfer of signals, facts, ideas and symbols. It requires a sender, a message and an intended receiver. Communication involves the activity of conveying information or meaning. Effective communication requires a common 'language' (which may be written, spoken or non-verbal).

  • Creativity is the process or ability to make or produce something new and original, often characterised by the use of imagination or divergent thinking. It may be evident in the process as well as the outcome, solution or product.

  • Development is the act or process of growth, progress or evolution, sometimes through iterative improvements.

  • Logic is a method of reasoning and a system of principles used to build arguments and reach conclusions.

Related Concepts:

  • Collaboration

  • Innovation

  • Adaptation

  • Invention

Resources:

Assessment Components:

Criterion A: Inquiring and analysing:

  • Research depth and breadth

  • Critical analysis of sources

 

Criterion B: Developing ideas:

  • Creativity in proposed solutions

  • Consideration of multiple perspectives

 

Criterion C: Creating the solution: 

  • Quality and effectiveness of the multimedia presentation

  • Functionality and relevance of the VEX IQ robot demonstration

 

Criterion D: Evaluating:

  • Reflection on the design process

  • Assessment of potential impact of recommendations

 

Final Deliverables:

Multimedia Artefact: A collaborative interactive website designed for MYP parents, presenting evidence-based arguments for the value of robotics, coding, and AI in the MYP curriculum [Ciii].

Team Structure (3–4 students per group)

To keep workload realistic, each student is a specialist, responsible for one major section. All students contribute evidence and reflections, but ownership is clear.

  1. Robotics Engineer – Robot design, testing, and hardware analysis

  2. Programmer / AI Lead – Block coding, Python, AI collaboration

  3. Digital Citizen & Designer – AI ethics, literacy, visuals, UX

  4. Project Manager / Communicator (optional in groups of 4) – Home page, recommendations, impact evaluation, consistency

Website Structure Idea:

  • Tab 1: Home (The Mission)

    • The Hook: Introduce your team and the "Problem Statement."

    • Purpose: Orient parents and set the debate

    • Team introduction (roles clearly stated)

    • Clear Problem Statement: Why are AI, coding, and robotics being questioned?

    • Explanation of the website’s purpose as a research-backed response

  • Tab 2: Robotics Portfolio (Hardware Engineering) (Robotics Engineer)

    • Focus: Primary research through building and testing robots

    • Required Content:

      • Evidence of Success

      • Short videos of robot iterations

      • Data-backed captions (e.g. time, accuracy, consistency)

    • Technical Build Skills [Criterion Cii]: Specific mechanical skills developed (e.g. bracing, gearing, sensor placement)

    • ATL Skills in Action: Social or Self-Management skills that supported teamwork and progress

    • Iteration Reflection: One or two concrete improvements you would make next time and why

  • Tab 3: Programming Portfolio – The Evolution of Code (Programmer / AI Lead)

    • Part 1: Manual Logic: Video of Block Code working. Explain the logic you built by hand.

    • Part 2: Vibe Coding (Python): Document the Prompt (your instructions to the AI). Show the Python Screenshot. Video of the robot performing the AI-coded task.

    • Part 3: Technical Skills [Cii]: Coding skills developed, including AI orchestration

    • Part 4: ATL Skills: How did Thinking Skills help you debug AI errors?

    • Part 5: The Contrast: 2-paragraph conclusion: Which was more efficient? Which required more "computational thinking"? Justify your answer.

  • Tab 4: AI Ethics & Literacy – Digital Citizenship (Digital Citizen & Designer)

    • A high-impact Poster/Infographic on responsible AI use and prompting "Dos and Don’ts."

    • Subject Integration: Slide deck showing how AI acts as a tutor in three different MYP subjects.

    • The Ethics Framework: Slide deck explaining the Levels of Ethical AI Use with real-world student examples.

    • Digital Literacy Analysis [Cii]: How did you use design principles (hierarchy, colour, layout) to make this info accessible?

    • Reflection: Why is being "AI Literate" a vital 21st-century survival skill?

  • Tab 5: Recommendations – The Verdict (Project Manager / Shared)

    • The Persuasive Response: (250–500 words) Directly address the parents. Use your robotics and coding evidence to argue for the value of these subjects.

    • Impact Evaluation [Div]: * Internal: How did this change your own view of technology?

    • External: Summarise feedback from a parent or teacher who viewed the site. Did you change their mind?

  • Tab 6: Appendix (The Design Journey) |

    • Production Plan [Ci]: A chronological table/Gantt chart of your work. Could a peer use this to recreate your project?

    • The Change Log [Civ]: List 3 major changes made during the build/code/web design. Fully justify why they were necessary.

    • Resource List: A bibliography of tools (VEX, AI models, Web software).

Global Contexts: Scientific And Technical Innovation

How do we understand the worlds in which we live?

Students will explore the natural world and its laws; the interaction between people and the natural world; how humans use their understanding of scientific principles; the impact of scientific and technological advances on communities and environments; the impact of environments on human activity; how humans adapt environments to their needs.

  • systems, models, methods; products, processes and solutions

  • adaptation, ingenuity and progress

  • opportunity, risk, consequences and responsibility

  • modernization, industrialization and engineering

  • digital life, virtual environments and the information age

  • the biological revolution

  • mathematical puzzles, principles and discoveries

 

Research Areas:

Computer Coding: 

  • Fields to Research:

    • Uses and forms of computer coding ~ Computer coding and programming uses specific languages and rules to communicate instructions to computers

    • Coding applications in education: Tools like Scratch, Python, or JavaScript for creating games, apps, or simulations.

    • The role of coding in automation: How coding drives robotics, AI, and other autonomous systems.

    • Computational thinking: Problem-solving processes used in coding and programming.

    • Coding for data analysis: Using programming to organize, analyze, and visualize data.

  • Case Studies and Real-Life Examples

    • CodeMonkey: Schools using CodeMonkey have reported improved student engagement and standardized coding education across grades. For instance, a district in Bhutan implemented CodeMonkey to teach coding to over 150,000 students, emphasizing STEM skills for future workplaces.

    • Georgia Tech: The university utilized an AI-powered teaching assistant named "Jill Watson" to handle routine student queries in large classes, significantly reducing response times and allowing human TAs to focus on complex inquiries.

  • Key Thinkers and Researchers

    • Grace Hopper: A pioneer in computer programming who developed the first compiler and contributed to COBOL.

    • Donald Knuth: Known for "The Art of Computer Programming," Knuth's work laid foundational concepts in algorithms and data structures.

 

Artificial Intelligence

  • Fields to Research:

    • Types of AI:

      • Narrow AI (e.g., chatbots or recommendation systems) vs. General AI (future potential).

    • Applications of AI in education:

      • Adaptive learning systems that personalize student experiences.

      • AI tools like ChatGPT for writing assistance or problem-solving.

    • Ethical dilemmas in AI:

      • Transparency in design and use of AI tools.

      • Challenges with laws, regulations, and governance for AI technologies.

    • The role of machine learning:

      • How algorithms learn from data to make decisions or predictions.

  • Case Studies and Real-Life Examples

    • University of Alicante: Developed an AI application called "Help Me See" to assist visually impaired students in navigating campus environments through computer vision technology.

    • Ivy Tech Community College: Implemented an AI-driven program that identified at-risk students early in the semester, resulting in significant improvements in retention rates.

  • Key Thinkers and Researchers:

    • Geoffrey Hinton: A pioneer in deep learning and neural networks, Hinton's research has been fundamental to modern AI applications.

    • Yoshua Bengio: Known for his work on artificial neural networks, Bengio is a key figure in advancing machine learning techniques.

 

Robots & Autonomous Technologies

  • Fields to Research:

    • Types of robots:

      • Industrial robots (e.g., manufacturing), service robots (e.g., cleaning), social robots (e.g., healthcare).

    • Autonomous technologies:

      • Internet of Things (IoT), autonomous vehicles, drones, virtual assistants.

    • Characteristics of robots:

      • Sensory inputs for spatial/environmental awareness.

      • Machine learning for logical reasoning with inputs.

      • Interaction with physical environments through movement or remote control.

    • Robotics in education:

      • Using VEX IQ Robotics to build and program robots that solve real-world problems.

  • Case Studies and Real-Life Examples

    • Kawasaki Robotics: Their case studies highlight successful automation projects across various industries, such as robotic palletizing in breweries and flexible robotic welding solutions that enhance production efficiency.

    • Panasonic's Tomato Harvesting Robot: Developed to address labor shortages in agriculture, this robot automates the harvesting process, showcasing the potential of robotics in food production.

  • Key Thinkers and Researchers

    • Marvin Minsky: A pioneer in AI who co-founded the MIT Media Lab and contributed significantly to robotics and cognitive science.

    • Rodney Brooks: Known for his work on behaviour-based robotics and co-founder of iRobot (makers of the Roomba).

 

Multimedia

  • Fields to Research:

    • Types of digital media:

      • Text, images, audio, animations, video, web pages.

      • User-generated content like blogs, vlogs, podcasts, and live streams.

      • Synthetic digital media such as AI-generated content and deepfakes.

    • Multimedia in education:

      • Tools like Canva, Adobe Spark, or iMovie for creating engaging presentations.

      • The role of multimedia in storytelling and communication.

    • Ethical considerations in media:

      • Transparency when using AI-generated content.

      • Identifying and addressing misinformation or deepfakes.

  • Case Studies and Real-Life Examples

    • Digital Promise: Collaborated with schools to create multimedia stories that reflect educational progress. This initiative emphasises engaging narratives through video and photography to enhance digital learning.

    • Mayer's Multimedia Learning Principles: Richard Mayer’s research on multimedia learning has shaped how educational content is designed to optimise student engagement and retention by integrating visual and auditory information effectively.

  • Key Thinkers and Researchers

    • Richard E. Mayer: Renowned for his cognitive theory of multimedia learning, Mayer's principles guide effective multimedia instructional design.

    • Howard Gardner: Known for his theory of multiple intelligences, Gardner's ideas influence how multimedia can cater to diverse learning styles.

Schedule:

 

CRITERION A

Lesson One (02/02 & 03/02) Ai Problem & Target Audience

Lesson Two (04/02 & 05/02) Aii Research Plan

Lesson Three (06/02 & 09/02) Aiii Coding Education website https://projects.raspberrypi.org/en SCRATCH (complete activities & analyse the platform)

Lesson Four (10/02 & 11/02) Aiii Coding Education website https://projects.raspberrypi.org/en PYTHON (complete activities & analyse the platform)

Lesson Five (12/02 & 13/02) Aiii Robotic/Education website https://vr.vex.com/ SCRATCH (complete activities & analyse the platform)

-holiday-

Lesson Six (23/02 & 24/02) Aiii AI Education - List of AI tools that could be use by MYP students (tools, apps, platforms, and websites) (analyse each)

Lesson Seven (25/02 & 26/02) Aiii Primary research - AI and interview/survey parents (work in pairs and gather 2-10 responses)

Lesson Eight (27/02 & 02/03) Aiii Primary research - Collect, collate, present and analyse data gathered from parents

Lesson Nine (04/03 & 05/03) Aiv Summary of Research & Design Brief

Lesson Ten (06/03 & 09/03) Ai Justify the need to solve

Lesson Eleven (10/03 & 11/03) update & SUBMIT CRITERION A

 

CRITERION B

Lesson One (12/03 & 13/03) Bi Design Specifications

Lesson Two (16/03 & 17/03) Bi Design Specifications

Lesson Three (18/03 & 19/03) Bii Mind Map of content and structure for multimedia project (website) (1st paper) + (2nd digital) + (3rd AI-generated)

Lesson Four (20/03 & 23/03) Bii 4 x web page layout designs annotated

Lesson Five (24/03 & 25/03) Bii Share ideas and collect feedback & then choose the BEST webpage design to develop in detail

Lesson Six (26/03 & 27/03) Biii Present the BEST annotated design idea and JUSTIFY

Lesson Seven (30/03 & 31/03) Biv Choose ONE webpage and area you would like to focus on - Requirements 

Lesson Eight (01/04 & 02/04) Biv Choose ONE webpage and area you would like to focus on - Accurate drawings

Lesson Nine (03/04 & 06/04) Criterion B tidy up & SUBMIT CRITERION B

CRITERION C

Lesson One (07/04 & 08/04 ~ Ci plan + assign groups

Lesson Two (09/04 & 20/04) ~ Ci plan + assign groups

-holiday-

Lesson Three (20/04 & 21/04) ~ COMP: Challenge #1 Sign + Challenge #2 Tidy Kit + Challenge #3 Team Flag + Challenge #4 Team Crest

Lesson Four (21/04 & 22/04) ~ COMP: Challenge #5 Vehicle Function (roll distance) + BUILD WEBSITE

Lesson Five (23/04 & 24/04) ~ COMP: Challenge #6 Vehicle Function (accuracy) + BUILD WEBSITE

Lesson Six (27/04 & 28/04) ~ INTRO: Challenge AAA CODING block code + Challenge #7 BASEBOT (Race ) + BUILD WEBSITE

Lesson Seven (29/04 & 30/04) ~ BUILD WEBSITE

Lesson Eight (01/05 & 05/05) ~ COMP: Challenge #7 BASEBOT (Race ) + BUILD WEBSITE

Lesson Nine (06/05 & 07/05) ~ COMP: Challenge AAA CODING block code + BUILD WEBSITE

Lesson Ten (08/05 & 11/05) ~ INTRO: BBB CODING vibe code with Python CODE + Challenge #7 CLAWBOT + BUILD WEBSITE

Lesson Eleven (12/05 & 13/05) ~ BUILD WEBSITE

Lesson Twelve (14/05 & 15/05) ~ COMP: BBB CODING vibe code with Python CODE + BUILD WEBSITE

Lesson Thirteen (18/05 & 19/05) ~ COMP: Challenge #7 CLAWBOT BLOCKS + BUILD WEBSITE​​

CRITERION D

Lesson One (20/05 & 21/05) ~ Di tests

Lesson Two (22/05 & 25/05) ~ Dii collect data/feedback

Lesson Three (26/05 & 27/05) ~ Dii collate, present and analyse data

Lesson Four (28/05 & 29/05) ~ Diii improvements

Lesson Five (01/06 & 02/06) ~ Div impacts & SUBMIT CRITERION C & D
 

REFLECTION

04/06, 05/06, 08/06 & 09/06 ~ Reflect & Re-Submit work

10/06 ~ Reflect & Re-Submit work (LAST CHANCE TO RE-SUBMIT 10/06 15:30)

11/06 & 12/06 ~ Reflect

15/06 & 16/07 ~ Reflect

17/06 ~ Reflect - Last Session - Kahoot Quiz

VEQ IQ Project

Timeline

Criterion A
Lesson One (02/02 & 03/02)  ~ A i. explains and justifies the need for a solution to a problem

Tasks:

  1. create a new summative assessment google doc for this project, format doc and share access with teacher

  2. in your own words, explain the problem

  3. identify the key stakeholders, outline their perspectives and how this issue impacts them

ATL Skills:

  • Communication

  • Self-management 

  • Critical thinking

Extension Work:

  • conduct research and explore the topic and share your findings

Criterion Ai Differentiation

  • The student (states --> outlines --> explains --> explains & justifies) the need for a solution to a problem for a specified client/target audience​

 

Lesson Two (04/02 & 05/02) ~ A ii. constructs a research plan, which states and prioritizes the primary and secondary research needed to develop a solution to the problem independently

Tasks:

  1. Create a research plan table

ATL Skills:

  • Communication

  • Self-management 

  • Research - Information literacy and Media literacy

Extension Work:

  • MLA referencing

  • conduct some preliminary research and explore the topics and share your findings

  • use MYP DESIGN command terms when creating research questions (left column):​

    • Define - Give the precise meaning of a word, phrase, concept, or physical quantity & state the scope or boundaries of something

    • Explain - Give a detailed account including reasons or causes & make clear through description and reasoning

    • Identify - Recognise patterns, facts, or details & name and provide basic information about something

    • List - Provide a series of brief answers with no explanation & present information in a sequential format

    • Outline - Give a brief account or summary & present essential features without details

    • Present - Show for others to view and evaluate & offer for observation, examination, or consideration

    • Summarise - Abstract the main points or ideas & present a brief statement of the main points

Criterion Aii Differentiation​

  • The student (outlines a --> constructs a --> constructs a detailed) research plan, which identifies primary and secondary research needed to develop a solution to the problem, (with some guidance --> independently)

Lesson Three (06/02 & 09/02) ~ A iii. analyses a group of similar products that inspire a solution to the problem

Objective: Aiii Coding Education website https://projects.raspberrypi.org/en SCRATCH (complete activities & analyse the platform):

Tasks:

Part One (5-10min): Sign up/in (a)  https://projects.raspberrypi.org/en and also (b) https://scratch.mit.edu/

 

Part Two (30-40min): Students start with the same project, once completed, then choose other project(s) that increase their skill level:

  1. https://projects.raspberrypi.org/en/projects/beat-the-goalie

  2. https://projects.raspberrypi.org/en/projects (SCRATCH)

 

 

Part Three (10-15min): (a) Explain what you did (primary research) and (b) analyse the coding platform (Raspberry Pi & Scratch)

(a) Explain What You Did (Process & Evidence) | (Self-management + communication)

  • Which project(s) did you complete? (e.g. Beat the Goalie, then another Scratch project)

  • Evidence: Link to their Scratch project: 
     

(b) Analyse the Coding Platforms (Core A iii) | (Critical thinking focus)

  • How do Raspberry Pi Learning Platform help beginners learn coding?

  • How does Scratch help beginners learn coding?

  • Strength(s) & Limitation(s) of Scratch for beginners?

  • Strength(s) & Limitation(s) of Raspberry Pi Learning Platform & Learning Projects?

ATL Skills:​

  • Critical thinking

  • Creative thinking

  • Self-Organistaion

 

Differentiation Aiii:

  • The student analyses (one --> a range) of existing products that inspire a solution to the (problem --> problem in detail)

Lesson Four (10/02 & 11/02) ~ A iii. analyses a group of similar products that inspire a solution to the problem

Objective: Aiii Coding Education website https://projects.raspberrypi.org/en PYTHON (complete activities & analyse the platform)

 

Part One (5-10min): Sign up/in (a)  https://projects.raspberrypi.org/en and also (b) https://editor.raspberrypi.org/en/

 

Part Two (30-40min): Students start with the same project, once completed, then choose other project(s) that increase their skill level

  1. https://projects.raspberrypi.org/en/projects/password-generator/1 

  2. https://projects.raspberrypi.org/en/projects (PYTHON) (extension activity)


Part Three (5-10min): Explain what you did (primary research) and analyse the coding platform (Raspberry Pi & Python)

(a) Explain What You Did (Process & Evidence) | (Self-management + communication)

  • Which project(s) did you complete? 

  • Evidence: Screenshot of your PYTHON CODING and the RUN SCREEN
     

(b) Analyse the Coding Platforms (Core A iii) | (Critical thinking focus)

  • How do Raspberry Pi Projects help beginners learn coding?

  • Strength(s) & Limitation(s) of Python for beginners?

  • Strength(s) & Limitation(s) of Raspberry Pi Learning Platform & Learning Projects?

ATL Skills:​

  • Critical thinking

  • Creative thinking

  • Self-Organistaion



Differentiation Aiii:

  • The student analyses (one --> a range) of existing products that inspire a solution to the (problem --> problem in detail)

 

Lesson Five (12/02 & 13/02) ~ A iii. analyses a group of similar products that inspire a solution to the problem

Objective: Aiii Robotic/Education website https://vr.vex.com/ SCRATCH (complete activities & analyse the platform)

 

Part One (5-10min): Sign up/in https://vr.vex.com/. (Class Code is in the DISCUSSION section of ManageBac/Design

Part Two (30-40min): Students progress through this course: CS Level 1 - VEXcode VR Blocks https://education.vex.com/stemlabs/cs/cs-level-1-vexcode-vr-blocks 

  1. Castle Crasher Challenge | Use Drivetrain commands to knock over all buildings on the Castle Crasher Playground | https://docs.google.com/document/d/1HQlSM4i9PKdumBtLSUBJYlHuK3wDjMedG2Pf3PPEfSw/edit?tab=t.0#heading=h.1fob9te

  2. Find Your Age https://docs.google.com/document/d/1QZ6DODGTDrFO94Jwyd8ZtoWfUSN4iOIPDIJ3BHAvk_8/edit?tab=t.0#heading=h.1fob9te

  3. Draw Your Initials https://docs.google.com/document/d/1feJHd-7GVR98opnd5nV5mjmKK6O9d_2-ylXp0kduiPQ/edit?tab=t.0#heading=h.1fob9te


Part Three (5-10min): Explain what you did (primary research) and analyse the coding platform (Vex & Scratch)

(a) Explain What You Did (Process & Evidence) | (Self-management + communication)

  • Which project(s) did you complete? 

  • What new skills did you learn & how did your knowledge increase as a result of this learning platform?

  • Evidence: Link to VEXVR project: 
     

(b) Analyse the Coding Platforms (Core A iii) | (Critical thinking focus)

  • How effective is VEXVR at help beginners learn coding?

  • Strengths & limitations of the VEXVR learning platform, the activities and the coding language for beginners?

ATL Skills:​

  • Critical thinking

  • Creative thinking

  • Self-Organistaion



Differentiation Aiii:

  • The student analyses (one --> a range) of existing products that inspire a solution to the (problem --> problem in detail)

Lesson Six (23/02 & 24/02) ~ A iii. analyses a group of similar products that inspire a solution to the problem

Objective: Aiii AI Education - List of AI tools that could be used by MYP students (tools, apps, platforms, and websites) (analyse each)​​

Tasks: Aiii AI Research (secondary & primary) - Fields to Research:

  • Types of AI:

    • Narrow AI (e.g., chatbots or recommendation systems) vs. General AI (future potential).

    • Applications of AI in education:

    • Adaptive learning systems that personalize student experiences.

    • AI tools like ChatGPT for writing assistance or problem-solving.

  • Ethical dilemmas in AI:

    • Transparency in design and use of AI tools.

    • Challenges with laws, regulations, and governance for AI technologies.

  • Case Studies and Real-Life Examples

    • University of Alicante: Developed an AI application called "Help Me See" to assist visually impaired students in navigating campus environments through computer vision technology.

    • Ivy Tech Community College: Implemented an AI-driven program that identified at-risk students early in the semester, resulting in significant improvements in retention rates.

  • Key Thinkers and Researchers:

    • Geoffrey Hinton: A pioneer in deep learning and neural networks, Hinton's research has been fundamental to modern AI applications.

    • Yoshua Bengio: Known for his work on artificial neural networks, Bengio is a key figure in advancing machine learning techniques.

Resources:

  • claude.ai

  • gemini.ai

  • chatgpt.ai

  • deepseek.ai

  • perplexity.ai

Research and analyse existing AI applications to help inspire your own AI solution

PART 1: AI EXPLORATION (10-20 mins)

Choose TWO Educational AI (like adaptive learning systems, study assistants) applications to research 

 

For each AI application, find and record:

  • What problem does it solve?

  • How does it work? (basic explanation)

  • Who uses it and why?

  • What makes it successful or unique?

 

PART 2: ANALYSIS (10-20 mins) Create a comparison table analysing your chosen AI applications:

  • Main features of each

  • Benefits and limitations

  • Ethical considerations

  • How do users interact with it?

 

PART 3: INSPIRATION FOR SOLUTIONS (20 mins) Based on your research:

  1. Identify an educational concern that AI could help address

  2. List which features from existing AI would be most helpful

ATL Skills:​​

  • Critical thinking

  • Creative thinking

  • Self-Organistaion

Differentiation Aiii:

  • The student analyses (one --> a range) of existing products that inspire a solution to the (problem --> problem in detail)

Lesson Seven (25/02 & 26/02) ~ A iii. analyses a group of similar products that inspire a solution to the problem

Objective:

  • Aiii Primary research - AI and interview/survey parents (work in pairs and gather 2-10 responses) 

  • Students gather primary qualitative data from parents and analyse how stakeholder attitudes towards AI and technology can inform and inspire design solutions.

Part One (5-10min): Compare:

  • Primary vs Secondary research

  • Qualitative vs Quantitative research

  • Why parents = key stakeholders in this design problem

  • Success focus: “We are not collecting opinions, we are collecting design-relevant insights.”

Part Two (20-30min): In pairs: Create one structured survey, interview, or email for parents. (Primary & qualitative research)

  • Design constraints:

    • Max 10 questions

    • Clear, neutral language

  • Mix of:

    • Multiple choice

    • Likert scale

    • 1–2 open responses

  • Must include:

    • Basic demographics (age range / role)

    • Technology use (general)

    • AI use (if any)

    • Self-rated Digital Literacy

    • Self-rated AI Literacy

    • Technology Adoption Life Cycle (self-placement)

    • Views on AI in education (school’s 5 levels)

    • Key concern or hope about AI in learning

  • Embedded learning: Each section includes a 1-2 sentence explainer &/or a diagram before the question (educates parents as they answer).

Part Three (5-10min):  Deployment

  • Send survey/email or prepare interview questions

  • Set response target: 2–10 parents per pair

ATL Skills:​​

  • Critical Thinking: Interpreting stakeholder attitudes

  • Creative Thinking: Translating insights into design inspiration

  • Self-Management: Time, collaboration, communication

Differentiation Aiii:

  • The student analyses (one --> a range) of existing products that inspire a solution to the (problem --> problem in detail)

Lesson Eight (27/02 & 02/03) ~ A iii. analyses a group of similar products that inspire a solution to the problem

Objective:

  • Aiii Primary research - Collect, collate, present and analyse data gathered from parents

  • Students collect, collate, present, and analyse primary research data from parents using the DIKW Pyramid to move from raw data to meaningful insights that inspire design solutions.

Part One (5–10 min): Introducing the DIKW Pyramid

Explain the DIKW Pyramid (Diagram):

  • Data – Raw facts (survey answers, numbers, quotes)

  • Information – Organised data (tables, graphs, summaries)

  • Knowledge – What the information means (patterns & insights)

  • Wisdom – How this should influence design decisions (preview only)

Emphasise:

“Criterion Aiii focuses mainly on Information → Knowledge.”

Part Two (10–20 min) – DATA: Collect & Collate

In pairs:

  • Compile all parent responses and present raw data clearly:

  • Clear headings: Raw Parent Data

Part Three (10–20 min) – INFORMATION: Organise & Visualise

Students transform data into information by:

Creating: 

  • Bar / pie charts

  • Grouped summaries

Part Four (10–20 min) – KNOWLEDGE: Analyse & Identify Insights

Students write analysis statements that explain what the information shows. Sentence scaffolds :

  • “The data shows that…”

  • “This pattern suggests that parents…”

  • “This insight is important because…”

 

Must analyse:

  • Digital literacy levels

  • AI literacy levels

  • Technology acceptance (TAM)

  • Attitudes and concerns about AI in education

ATL Skills

  • Critical Thinking: Moving from data to insight

  • Communication: Visualising and explaining information

  • Self-Management: Organising research clearly

Differentiation (Criterion Aiii)

  • Emerging: Identifies data and basic information

  • Developing: Explains patterns and insights

  • Secure: Analyses a range of information and clearly connects insights to design inspiration

Lesson Nine (04/03 & 05/03) ~ A iv. develops a design brief, which presents the analysis of relevant research

Objective: Aiv Summary of Research & Design Brief

  • PART ONE (10-20min) AI tools to summarise ALL your research

  • PART TWO (10-20min) Analyse the summary of research (thinking skills)

  • PART THREE (10-20min) Craft a DESIGN BRIEF

Learning Objective: Students will develop a comprehensive design brief that synthesises and analyses their research findings.

 

Task:

  1. Research Summary (15-20 mins)

    • Organize collected research into main themes/categories

    • Create a clear overview of key findings

    • Link findings to the original problem statement

    • Identify patterns and important insights

  2. Research Analysis (15-20 mins)

    • Which research findings are most relevant to solving your design problem? Why?

    • Are there any gaps in your research that need further investigation? What are they?

    • How do different sources or perspectives compare? Are there any contradictions?

    • What conclusions can you draw from analysing your research?

    • How might these conclusions influence your design solution?

  3. Design Brief Development (20-25 mins)

    • Write a clear problem statement

    • Summarise key research findings

    • Outline proposed solution direction

    • Define success criteria based on research

    • Identify constraints and considerations

 

Reflection Questions for Quality Check

  • Does your design brief clearly explain the problem and why it matters?

  • Have you included evidence from your research to support your proposed direction?

  • Are your success criteria specific and measurable?

  • Have you considered all important constraints (time, materials, technology, etc.)?

  • How does your design brief demonstrate your understanding of the research you've conducted?

ATL Skills:

  • Research: Information and Media literacy

  • Critical thinking: Analysing and evaluating information

  • Communication: Clear and structured writing

  • Organisation: Synthesising information effectively

 

Differentiation:

The student develops a (basic design brief --> design brief --> detailed design brief), which (states the findings --> outlines the analysis --> explains the analysis --> summarizes the analysis) of relevant research

Lesson Ten (06/03 & 09/03) ~ A i. explains and justifies the need for a solution to a problem

Objective: Revisit Criterion Ai and JUSTIFY the NEED to address the problem

Tasks:

#1 Problem Statement Refinement (10-20 mins)

  • What makes this problem significant? Who does it affect and how?

  • How did your research change or deepen your understanding of the problem?

  • What specific evidence from your research shows this is a real problem worth solving?

#2 Target Audience/Client Analysis (10-20 mins)

  • Who are the specific people or groups most affected by this problem?

 

#3 Solution Justification (10-20 mins)

  • What statistics or data points from your research best illustrate the scale or severity of this problem?

  • Why is now the right time to address this problem? Has something changed recently?

  • What makes this problem particularly challenging or interesting to solve?

ATL Skills:

  • Communication: Clear articulation of ideas

  • Self-management: Organization and reflection

  • Research: Synthesizing information effectively

  • Critical thinking: Analyzing impact and needs

  • Creative thinking: Connecting ideas and evidence

Differentiation: The student (states --> outlines --> explains --> explains & justifies) the need for a solution to a problem by:

  • Basic: States the problem and target audience with some research support

  • Core: Outlines the problem and target audience, connecting to research findings

  • Extension: Explains the problem's impact and provides detailed evidence of need

  • Advanced: Explains and justifies with comprehensive research, examples, and clear impact analysis

Criterion Ai Differentiation

  • The student (states --> outlines --> explains --> explains & justifies) the need for a solution to a problem for a specified client/target audience​

Lesson Eleven (10/03 & 11/03) ~ A i. explains and justifies the need for a solution to a problem

Learning Objective: Update and Submit Criterion A

 

Criterion A Due Date = 11th March

Criterion B
Lesson One (12/03 & 13/03) - B i. develops detailed design specifications, which explain the success criteria for the design of a solution based on the analysis of the research

Learning Objective: Students will develop detailed, measurable design specifications table.

Tasks:

#1 Understanding Design Specifications (5-10 min)

  • Review the purpose of design specifications (what they are, why they matter)

  • Examine examples of strong vs. weak specifications

  • Identify characteristics of effective specifications (specific, measurable, achievable)

 

#2 Create Project Document (5-10 min)

  • Create a new Criterion B Summative Assessment Document

  • Share access with teacher

 

#3 Identify the key elements for the solution - PROJECT DELIVERABLES & Create a Design Specification Table (10-20 min)​

DESIGN SPECIFICATION EXAMPLE:

Example 1: Robotics Portfolio – Design Specifications
Content

  • The solution must include video evidence from at least three robotics challenges

  • The solution must display performance data (time, accuracy, or consistency)

  • The solution must explain at least two mechanical problems and how they were solved

Structure & Clarity

  • The solution must organise content by challenge or iteration

  • The solution should include short captions written for a non-technical audience

Visual Communication

  • The solution must use consistent fonts and labelled images

  • The solution should use colour or icons to highlight improvements between iterations

Testing

  • Two parents or peers must be able to explain what the robot was designed to do after viewing the page

 

Example 2: Coding Portfolio – Design Specifications
Content

  • The solution must include one block-coded solution and one AI-assisted Python solution

  • The solution must clearly explain the logic behind both approaches

  • The solution must compare efficiency and computational thinking

Usability

  • The solution must present code samples side-by-side

  • The solution should include annotations for non-coders

Testing

  • A peer must be able to identify when AI support is appropriate based on the portfolio

 

Example 3: AI Ethics & Literacy Guide – Design Specifications
Content

  • The solution must include at least five responsible AI use guidelines

  • The solution must show real student scenarios of ethical and unethical AI use

  • The solution must include at least one interactive element

Design

  • The solution must be readable on laptops and tablets

  • The solution should follow basic design principles (contrast, hierarchy, spacing)

Testing

  • Three students must correctly answer questions about ethical AI use after interacting with the guide

 

ATL Skills:​

  • Critical thinking

Differentiation:

  • entry level - list requirements and simple testing method

  • Extension - expand the links to research section

Lesson Two (16/03 & 17/03) - B i. develops detailed design specifications, which explain the success criteria for the design of a solution based on the analysis of the research

Learning Objective: Students will develop detailed design specifications, which explain the success criteria for the design of a solution based on the analysis of the research

TASK:

#1 Review Specification Table (10-20min)

Checklist:

  • Specification Named?

  • Specification Explained?

  • Specification Testing Method Identified?

 

#2 New Table: Specification Name | Research Findings | Citation (20-30 minutes)

  • Create Table

  • Add research

#3 Self-Assessment and Peer Assessment:

  • i. The student (lists some basic --> lists some --> develops --> develops detailed) design specifications for the (design of a solution --> design of a solution based on the analysis of the research)

 

ATL Skills:

  • Creative thinking: Generating multiple approaches to the design challenge

  • Critical thinking: Connecting ideas to research evidence

  • Research: Drawing upon previously collected information to inform design

Lesson Three (18/03 & 19/03) - B ii. presents a range of feasible design ideas, using an appropriate medium(s) and annotation, which can be correctly interpreted by others

Learning Objective: Bii Mind Map of content and structure for multimedia project (website) (1st paper) + (2nd digital) + (3rd AI-generated)

 

Part 1: Content & Structure Mapping with pen-paper (10-20 minutes)

Create a comprehensive mind map showing all required content for the project:

  • Main sections and subsections

  • Key information to include in each section

  • Logical flow and connections between sections

  • Priority/hierarchy of information

 

Part 2: Content & Structure Mapping with an online mind mapping tool (10-20 minutes)

Create a comprehensive mind map showing all required content for the project:

  • Main sections and subsections

  • Key information to include in each section

  • Logical flow and connections between sections

  • Priority/hierarchy of information

Part 3: Content & Structure Mapping with an AI tool (10-20 minutes)

Create a comprehensive mind map showing all required content for the project:

  • Main sections and subsections

  • Key information to include in each section

  • Logical flow and connections between sections

  • Priority/hierarchy of information

 

Instructions for students:

  • Start with your project type in the center

  • Branch out to create main sections based on project requirements

  • Add subsections under each main branch

  • Use color-coding to show connections or categories

  • Add notes about specific content for each section

  • Consider user journey/flow through the information

 

ATL Skills:

  • Organisation: Structuring information logically

  • Communication: Using visual and written methods to convey ideas

  • Critical thinking: Making design decisions based on project requirements

  • Creative thinking: Developing detailed solutions

 

Differentiation:

  • Basic: Simple content map with 3-4 main sections; basic annotations covering main elements

  • Core: Detailed content map with clear hierarchy; annotations explaining both what and why

  • Extension: Comprehensive content map showing multiple connections; annotations that connect explicitly to research and address potential challenges

Lesson Four (20/03 & 23/03) ~ B ii. presents a range of feasible design ideas, using an appropriate medium(s) and annotation, which can be correctly interpreted by others

Learning Objective: Bii 4 x web page layout designs annotated

Part 1: Developing One Quality Design Idea (10-20 minutes)

DESIGN IDEAS #1 Create a detailed sketch/mockup with comprehensive annotations explaining:

  • What each element is

  • How it functions/works

  • Why it was included (connect to research/specifications)

  • Materials, colors, dimensions, or technical aspects

  • User interaction points

 

Part 2: Developing One Quality Design Idea (10-20 minutes)

DESIGN IDEAS #2 Create a detailed sketch/mockup with comprehensive annotations explaining:

  • What each element is

  • How it functions/works

  • Why it was included (connect to research/specifications)

  • Materials, colors, dimensions, or technical aspects

  • User interaction points

Part 3: Developing One Quality Design Idea (10-20 minutes)

DESIGN IDEAS #3 Create a detailed sketch/mockup with comprehensive annotations explaining:

  • What each element is

  • How it functions/works

  • Why it was included (connect to research/specifications)

  • Materials, colors, dimensions, or technical aspects

  • User interaction points

Part 4: Developing One Quality Design Idea (10-20 minutes)

DESIGN IDEAS #4 Create a detailed sketch/mockup with comprehensive annotations explaining:

  • What each element is

  • How it functions/works

  • Why it was included (connect to research/specifications)

  • Materials, colors, dimensions, or technical aspects

  • User interaction points

ATL Skills:

  • Organization: Structuring information logically

  • Communication: Using visual and written methods to convey ideas

  • Creative thinking: Developing detailed solutions

Differentiation: The student presents (one --> a few feasible --> a range of feasible) design(s) using an appropriate medium(s) (or --> and) annotation, which can be interpreted by others

Lesson Five (24/03 & 25/03) - B iii. presents the chosen design and outlines the reasons for its selection with reference to the design specification

Learning Objective: Bii Share ideas and collect feedback & then choose the BEST webpage design to develop in detail


PART 1 (5-10min): Create a simple visual display with ALL annotated designs from previous lessons (digital) & prepare a 2-3 minute verbal explanation

 

Part 2 (30-40min) : Peer Feedback Session
Rotating Pairs

Students pair up:

  • 5 minutes per presentation (2-3 min presentation, 2-3 min feedback)

  • Rotate to new partners every 5 minutes

  • Each student presents to at least 3 peers

Structured Feedback Guidelines - Peers should provide WRITTEN feedback on:

  • Strengths of the design

  • How well it meets project deliverables/ design specification

  • Suggestions for improvement

  • Questions or areas needing clarification

  • Creative aspects they appreciate

  • Tech skill development and tech skill challenge level​​

Instructions for students:

  • Choose your strongest idea that connects well to research

  • Create a detailed visual representation

  • Use arrows or lines pointing to specific elements

  • Write clear explanations for each annotation

  • Include design decisions and their reasoning

  • Ensure annotations cover both functional and visual aspects

​​

ATL Skills:

  • Critical thinking: Evaluating options against specific criteria

  • Communication: Presenting ideas with clear justification

  • Self-management: Making decisions based on evidence

  • Research: Connecting design choices to earlier findings

 

Differentiation:

  • Basic: Simple justification connecting design to basic specifications

  • Core: Detailed justification referencing multiple specifications and research

  • Extension: Comprehensive justification with evidence-based reasoning, addressing potential challenges, and explaining how this design could be further developed​

Lesson Six (26/03 & 27/03) ~ B iii. presents the chosen design and outlines the reasons for its selection with reference to the design specification

Learning Objective: Present the BEST annotated design idea and JUSTIFY

Part 1 (10-20min) PRESENT your best idea

 

Part Two (10-20min): Best Design Selection and Justification​

 

JUSTIFY your selection by answering these guiding questions

  • Which of your design concepts best addresses all the design specifications? What specific evidence supports this choice?

  • In what ways is your chosen design superior to your alternative concepts? Consider creativity, functionality, and feasibility.

  • What aspects of your selected design represent the right level of challenge for your skills? Explain why it's neither too simple nor too complex for you to execute.

  • What creative elements in your design make it stand out? How do these elements enhance rather than detract from the design's purpose?

  • If you were to explain your design choice to a stakeholder, what would be your three strongest arguments for selecting this design?

  • What potential challenges might you face when developing this design, and how do you plan to address them?

Part Three (10-20min) Design Specification Justification

  • make a copy of the design specifications and evaluate your chosen design based on each specification

ATL Skills:

  • Social: Collaborating effectively to reach consensus

  • Communication: Negotiating and advocating for ideas

  • Critical thinking: Evaluating options objectively

  • Self-management: Taking responsibility for assigned tasks

 

Differentiation:

  • Basic: Simple role assignments with straightforward justification

  • Core: Detailed role assignments with responsibilities and justification linked to design specifications

  • Extension: Comprehensive planning with role assignments, milestone deadlines, and contingency plans

Lesson Seven (30/03 & 31/03) ~ B iv. develops accurate planning drawings/diagrams and outlines requirements for the creation of the chosen solution.

Objective: Biv Choose ONE webpage and area you would like to focus on - Requirements 

 

Tasks:

Outline requirements for the chosen solution. (project deliverables, design brief and design specification can guide this proccess

 

ATL Skills:

  • Communication

  • Collaboration

  • Self-management 

  • Research - Information literacy and Media literacy

  • Critical thinking

  • Creative thinking

  • Transfer

Differentiation:

  • incomplete planning drawings/diagrams

  • creates planning drawings/diagrams or lists requirements

  • accurate planning drawings/diagrams and lists requirements

  • accurate and detailed planning drawings/diagrams and outlines requirements

Lesson Eight (01/04 & 02/04) ~ B iv. develops accurate planning drawings/diagrams and outlines requirements for the creation of the chosen solution.

Objective: Develop accurate planning drawings/diagrams and outline requirements for the chosen solution.

 

Tasks:

  1. Create planning drawings/diagrams

  2. Review and Tidy Up criterion B

ATL Skills:​​

  • Self-management 

  • Critical thinking

  • Creative thinking

Differentiation:

  • incomplete planning drawings/diagrams

  • creates planning drawings/diagrams or lists requirements

  • accurate planning drawings/diagrams and lists requirements

  • accurate and detailed planning drawings/diagrams and outlines requirements

Lesson Nine (03/04 & 06/04)

Task: tidy up Criterion B and submit

Criterion B Due Date = 6th April

Criterion C
​​​​
November 8th & 9th (On Campus) - C i. constructs a logical plan, which outlines the efficient use of time and resources, sufficient for peers to be able to follow to create the solution

Tasks:

  1. Create a new Criterion C Summative Assessment Document (5min)

  2. Revisit teams and review (5min)

  3. Assign roles within team (5min)

  4. Create a detailed plan (30min)

  5. Update Criterion C Summative Assessment Document Strand I (5min)

ATL Skills:​​

  • Self-management 

  • Critical thinking

  • Creative thinking

Differentiation:

  • i. constructs a plan that (contains some production details -- is logical which considers time and resources -- is logical which describes the efficient use of time and resources) 

  • i. constructs a plan (resulting in peers having difficulty following the plan --  sufficient for peers to be able to follow)

  • ii. (minimal -- satisfactory -- competent -- excellent) technical skills demonstrated 

  • iii. product (functions poorly --- partially functions -- functions as intended) 

  • iii. product is presented (in an incomplete form -- adequately -- appropriately)  

  • iv. (outlines -- describes -- fully justifies) changes made

ROLES:

VEXIQ - Team Member Roles:

  • Builder: The student(s)on the team who assemble(s)the robot. 

  • Coach/Lead Strategist: This student will be responsible for making the final decision of what strategy to run during the matches. During the match, the coach will stand with the drivers, acting as their guide for the match. She/he will provide direction for the drivers and ensure that the appropriate strategy is being followed.

  • Designer: The student(s) on the team who design(s) the robot to be built for competition. 

  • Driver(s): Teams will have one or two drivers. These students are responsible for operating the robot during the actual matches. They will take strategic guidance from the coach during the match.

  • Pit Crew: These students will be responsible for fixing, maintaining, and improving the robot between matches. It is their responsibility to ensure that the robot is ready to compete for every match. They will also be in charge of maintaining all spare parts and batteries. Depending on the size of the team, the pit crew should be one or two people. If necessary, drivers can be members of the pit crew.

  • Programmer: The student(s) on the team who write(s) the computer code that is downloaded onto the robot. An adult cannot be the programmer on a team.

N.B. Depending on the size of the team, students can also fulfil multiple roles on a team.

Video Production Key Roles:

  • KEY CREATIVE DEPARTMENT

    • Producer - The producer initiates, coordinates, supervises, and controls matters such as raising funding, hiring key
      personnel, contracting and arranging for distributors. The producer is involved throughout all phases of
      the process from development to completion of a project.

    • Director - The director is responsible for overseeing the creative aspects of a film, including controlling the content
      and flow of the film's plot, directing the performances of actors, selecting the locations in which the film
      will be shot, and managing technical details such as the positioning of cameras, the use of lighting, and
      the timing and content of the film's soundtrack.

    • Screenwriter - Screenwriters or scriptwriters are responsible for researching the story, developing the narrative,
      writing the screenplay, and delivering it, in the required format, to the Producers. They are almost
      always freelancers who either pitch original ideas to Producers in the hope that they will be optioned or
      sold, or who are commissioned by a Producer to create a screenplay from a concept, true story, existing
      screenwork or literary work, such as a novel or short story

  • CAMERA DEPARTMENT

    • Director of Photography/Cinematographer - The director of photography is the head of the camera and lighting department of the film. The DoP makes decisions on lighting and framing of scenes in conjunction with the film's director.

    • Camera Operator - The camera operator operates the camera under the direction of the director of photography, or the film director, to capture the scenes on film. Depending on the camera format being used for filming (eg
      film or digital), a director of photography may not operate the camera, but sometimes these two roles
      are combined

  • ​SOUND DEPARTMENT

    • Production Sound Mixer (Sound Recordist) - The production sound mixer is head of the sound department on set, responsible for recording all sound during filming. This involves the choice of microphones, operation of a sound recording device, and sometimes the mixing of audio signals in real time.

  • ​ART DEPARTMENT

    • Production Designer - Responsible for creating the physical, visual appearance of the film - settings, costumes, props, character makeup.

    • Art Director - Oversees the artists and craftspeople who give form to the production design as it develops.

    • Illustrator - The illustrator creates visual representations of the designs to communicate the ideas imagined by the
      production designer.

  • POST PRODUCTION

    • Film Editor - Assembles the various shots into a coherent film, working closely with the director.

    • Online Editor - When the offline edit is complete, adds visual effects, titles, and applies color correction. Also ensures that the program meets the technical delivery specifications.

    • Colourist - Adjusts the colour of the film to achieve greater consistency.

  • VISUAL EFFECTS (VFX)

    • Visual Effects Supervisor - The visual effects supervisor is in charge of the visual effects department.

    • Compositor - A compositor is a visual effects artist responsible for compositing images from different sources such as video, film, computer-generated 3-D imagery, 2-D animations, matte paintings and text.

  • POST PRODUCTION - SOUND/MUSIC

    • Sound Designer - In charge of the post-production sound of a movie.

    • Dialogue Editor - Responsible for assembling and editing all dialogue in the soundtrack.

    • Sound Editor - Responsible for assembling and editing all sound effects in the soundtrack.

    • Re-recording Mixer - Balances the sounds prepared by the dialogue, music and effects editors.

    • Music Supervisor - Works with the composer, mixers and editors to create and integrate the film's music. Negotiates licensing of the necessary rights for all source music used in a film.

Graphic Design Key Roles:

  • Creative Director

  • Art Director

  • Art Production Manager

  • Brand Identity Developer

  • Visual Image Developer

  • Broadcast Designer

  • Logo Designer

  • Typography

  • Choosing Fonts

 

N.B. Depending on the size of the team, students can also fulfil multiple roles on a team.​

(Roles adapted from http://www.listeninglistening.com/uploads/6/4/4/8/6448263/crew-roles-and-departments-guide.pdf

 and https://brainstation.io/career-guides/what-does-a-graphic-designer-doand https://certifications.vex.com/training/vex-edr/v5-educator-certification-course/unit-10/how-do-i-organize-a-team )

PART 3 (20-30min) Group Formation

Based on tech skills and multimedia BEST IDEAS/interests class will form 3-4 mixed gender an mixed talents and mixed interest groups for the group project

ATL Skills:

  • Communication: Presenting ideas clearly and concisely

  • Social: Giving and receiving constructive feedback

  • Critical thinking: Evaluating feedback for relevance and value

  • Self-management: Being receptive to suggestions for improvement

 

Differentiation:

  • Basic: Students collect basic feedback and identify 1-2 simple improvements

  • Core: Students collect detailed feedback and plan 2-3 specific improvements

  • Extension: Students collect comprehensive feedback, prioritize improvements, and begin planning implementation strategies

November 10th & 11th (Online) - C ii. demonstrates excellent technical skills when making the solution

Tasks:

  1. Peer Assess Criterion B (10min)

  2. Self Assess Criterion B (10min)

  3. Create (35min):

    • ROBOT (Establish skill level and set a VEX VR CHALLENGE - be sure to capture the completed task on VIDEO (VEX resources below))

    • POSTER (Graphic Designers develop BRAND = colours scheme, fonts, name of product/group, mascot, logo, style, etc. (GRAPHIC DESIGNER resources below))

    • VIDEO

    • ​Update PLAN (Criterion C Summative Assessment Document Strand I)

Resources for the GRAPHIC DESIGNER:

Resources for the ROBOTICS EXPERTS:

ATL Skills:​​

  • Communication

  • Collaboration

  • Self-management 

  • Creative thinking

Differentiation:

  • i. constructs a plan that (contains some production details -- is logical which considers time and resources -- is logical which describes the efficient use of time and resources) 

  • i. constructs a plan (resulting in peers having difficulty following the plan --  sufficient for peers to be able to follow)

  • ii. (minimal -- satisfactory -- competent -- excellent) technical skills demonstrated 

  • iii. product (functions poorly --- partially functions -- functions as intended) 

  • iii. product is presented (in an incomplete form -- adequately -- appropriately)  

  • iv. (outlines -- describes -- fully justifies) changes made

November 12th & 15th (On Campus) - C ii. demonstrates excellent technical skills when making the solution

Tasks:

  • Build a ROBOT for ROBOT CHALLENGE #1 around classroom race

  • Create POSTER

  • Create VIDEO​

  • Update PLAN (Criterion C Summative Assessment Document Strand I)

Differentiation:

  • i. constructs a plan that (contains some production details -- is logical which considers time and resources -- is logical which describes the efficient use of time and resources) 

  • i. constructs a plan (resulting in peers having difficulty following the plan --  sufficient for peers to be able to follow)

  • ii. (minimal -- satisfactory -- competent -- excellent) technical skills demonstrated 

  • iii. product (functions poorly --- partially functions -- functions as intended) 

  • iii. product is presented (in an incomplete form -- adequately -- appropriately)  

  • iv. (outlines -- describes -- fully justifies) changes made

November 16th & 17th (Online) - C ii. demonstrates excellent technical skills when making the solution

Tasks:

  • ROBOT (Establish skill level and set a VEX VR CHALLENGE https://education.vex.com/vr/ - be sure to capture the completed task on VIDEO)

  • Create POSTER

  • Create VIDEO

  • Update PLAN (Criterion C Summative Assessment Document Strand I)

TEACHER will assess Criterion B

Differentiation:

  • i. constructs a plan that (contains some production details -- is logical which considers time and resources -- is logical which describes the efficient use of time and resources) 

  • i. constructs a plan (resulting in peers having difficulty following the plan --  sufficient for peers to be able to follow)

  • ii. (minimal -- satisfactory -- competent -- excellent) technical skills demonstrated 

  • iii. product (functions poorly --- partially functions -- functions as intended) 

  • iii. product is presented (in an incomplete form -- adequately -- appropriately)  

  • iv. (outlines -- describes -- fully justifies) changes made

November 18th & 19th (On Campus) - C ii. demonstrates excellent technical skills when making the solution

Tasks:

  • ROBOT CHALLENGE #1 around classroom race

  • Create POSTER

  • Create VIDEO (capture video footage of the robot race)

  • Update PLAN (Criterion C Summative Assessment Document Strand I)

ATL Skills:​​

  • Communication

  • Collaboration

  • Self-management 

  • Creative thinking​

Differentiation:

  • i. constructs a plan that (contains some production details -- is logical which considers time and resources -- is logical which describes the efficient use of time and resources) 

  • i. constructs a plan (resulting in peers having difficulty following the plan --  sufficient for peers to be able to follow)

  • ii. (minimal -- satisfactory -- competent -- excellent) technical skills demonstrated 

  • iii. product (functions poorly --- partially functions -- functions as intended) 

  • iii. product is presented (in an incomplete form -- adequately -- appropriately)  

  • iv. (outlines -- describes -- fully justifies) changes made

November 22nd & 23rd (Online) - C ii. demonstrates excellent technical skills when making the solution

Tasks:

  • ROBOT TEAM MEMBERS =  VEXVR Challenges (5-10hrs):

    • Disk Mover Challenge (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Draw a House (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Coral Reef Cleanup (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Castle Color Match (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Robotic Vacuum (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • For each challenge to be awarded points - video evidence must be captured; the actual code (.vrblocks file), a document of the code (PDF) and shared in a google drive

  • ROBOT TEAM MEMBERS = Build a VEXIQ Robot (5-10hrs): 

  • GRAPHIC DESIGNERS = Identify and design BRAND (5-10hrs)

  • GRAPHIC DESIGNERS = Create a POSTER (5-10hrs)

  • VIDEO TEAM MEMBERS = Create VIDEO (5-10hrs)

  • Update PLAN (Criterion C Summative Assessment Document Strand I)

ATL Skills:​​

  • Communication

  • Collaboration

  • Self-management 

  • Creative thinking

Differentiation:

  • i. constructs a plan that (contains some production details -- is logical which considers time and resources -- is logical which describes the efficient use of time and resources) 

  • i. constructs a plan (resulting in peers having difficulty following the plan --  sufficient for peers to be able to follow)

  • ii. (minimal -- satisfactory -- competent -- excellent) technical skills demonstrated 

  • iii. product (functions poorly --- partially functions -- functions as intended) 

  • iii. product is presented (in an incomplete form -- adequately -- appropriately)  

  • iv. (outlines -- describes -- fully justifies) changes made

November 24th & 25th (Online & Campus) - C ii. demonstrates excellent technical skills when making the solution

Tasks:

  • ROBOT TEAM MEMBERS =  VEXVR Challenges (5-10hrs):

    • Disk Mover Challenge (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Draw a House (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Coral Reef Cleanup (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Castle Color Match (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Robotic Vacuum (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • For each challenge to be awarded points - video evidence must be captured; the actual code (.vrblocks file), a document of the code (PDF) and shared in a google drive

  • ROBOT TEAM MEMBERS = Build a VEXIQ Robot (5-10hrs): 

  • GRAPHIC DESIGNERS = Identify and design BRAND (5-10hrs)

  • GRAPHIC DESIGNERS = Create a POSTER (5-10hrs)

  • VIDEO TEAM MEMBERS = Create VIDEO (5-10hrs)

  • Update PLAN (Criterion C Summative Assessment Document Strand I)

Differentiation:

  • i. constructs a plan that (contains some production details -- is logical which considers time and resources -- is logical which describes the efficient use of time and resources) 

  • i. constructs a plan (resulting in peers having difficulty following the plan --  sufficient for peers to be able to follow)

  • ii. (minimal -- satisfactory -- competent -- excellent) technical skills demonstrated 

  • iii. product (functions poorly --- partially functions -- functions as intended) 

  • iii. product is presented (in an incomplete form -- adequately -- appropriately)  

  • iv. (outlines -- describes -- fully justifies) changes made

November 26th, 29th & 30th (Online/ On Campus) - C ii. demonstrates excellent technical skills when making the solution

Tasks:​

  • ROBOT TEAM MEMBERS =  VEXVR Challenges (5-10hrs):

    • Disk Mover Challenge (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Draw a House (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Coral Reef Cleanup (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Castle Color Match (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Robotic Vacuum (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • For each challenge to be awarded points - video evidence must be captured; the actual code (.vrblocks file), a document of the code (PDF) and shared in a google drive

  • ROBOT TEAM MEMBERS = Build a VEXIQ Robot (5-10hrs): 

  • GRAPHIC DESIGNERS = Identify and design BRAND (5-10hrs)

  • GRAPHIC DESIGNERS = Create a POSTER (5-10hrs)

  • VIDEO TEAM MEMBERS = Create VIDEO (5-10hrs)

  • Update PLAN (Criterion C Summative Assessment Document Strand I)

ATL Skills:​​

  • Communication

  • Collaboration

  • Self-management 

  • Creative thinking​

Differentiation:

  • i. constructs a plan that (contains some production details -- is logical which considers time and resources -- is logical which describes the efficient use of time and resources) 

  • i. constructs a plan (resulting in peers having difficulty following the plan --  sufficient for peers to be able to follow)

  • ii. (minimal -- satisfactory -- competent -- excellent) technical skills demonstrated 

  • iii. product (functions poorly --- partially functions -- functions as intended) 

  • iii. product is presented (in an incomplete form -- adequately -- appropriately)  

  • iv. (outlines -- describes -- fully justifies) changes made

December 1st & 2nd (On Campus) - C ii. demonstrates excellent technical skills when making the solution

Tasks:

  • Basebot Relay Race (Did not finish 0 Points; 5th & 4th Place 5 points; 3rd Place 10 Points; 2nd Place 15 Points; 1st Place 20 Points)

  • Poster Feedback 

  • Create ROBOT/ CODE

  • Create POSTER

  • Create VIDEO

ATL Skills:​​

  • Communication

  • Collaboration

  • Self-management 

  • Creative thinking

Differentiation:

  • i. constructs a plan that (contains some production details -- is logical which considers time and resources -- is logical which describes the efficient use of time and resources) 

  • i. constructs a plan (resulting in peers having difficulty following the plan --  sufficient for peers to be able to follow)

  • ii. (minimal -- satisfactory -- competent -- excellent) technical skills demonstrated 

  • iii. product (functions poorly --- partially functions -- functions as intended) 

  • iii. product is presented (in an incomplete form -- adequately -- appropriately)  

  • iv. (outlines -- describes -- fully justifies) changes made

December 3rd & 6th (On Campus) - C ii. demonstrates excellent technical skills when making the solution

Tasks:

  • ROBOT TEAM MEMBERS =  VEXVR Challenges (5-10hrs):

    • Disk Mover Challenge (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Draw a House (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Coral Reef Cleanup (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Castle Color Match (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • Robotic Vacuum (Level One 5 points; Level Two 10 Points; Level Three 20 Points)

    • For each challenge to be awarded points - video evidence must be captured; the actual code (.vrblocks file), a document of the code (PDF) and shared in a google drive

  • ROBOT TEAM MEMBERS = Build a VEXIQ Robot (5-10hrs): 

  • Team Prototype

  • GRAPHIC DESIGNERS = Identify and design BRAND (5-10hrs)

  • GRAPHIC DESIGNERS = Create a POSTER (5-10hrs)

  • VIDEO TEAM MEMBERS = Create VIDEO (5-10hrs)

ATL Skills:​​

  • Communication

  • Collaboration

  • Self-management 

  • Creative thinking

Differentiation:

  • i. constructs a plan that (contains some production details -- is logical which considers time and resources -- is logical which describes the efficient use of time and resources) 

  • i. constructs a plan (resulting in peers having difficulty following the plan --  sufficient for peers to be able to follow)

  • ii. (minimal -- satisfactory -- competent -- excellent) technical skills demonstrated 

  • iii. product (functions poorly --- partially functions -- functions as intended) 

  • iii. product is presented (in an incomplete form -- adequately -- appropriately)  

  • iv. (outlines -- describes -- fully justifies) changes made

December 7th & 8th (On Campus) - C ii. demonstrates excellent technical skills when making the solution

Tasks:​

  • Video Feedback 

  • Create ROBOT/ CODE- CLAWBOT

  • Create POSTER

  • Create VIDEO

ATL Skills:​​

  • Communication

  • Collaboration

  • Self-management 

  • Creative thinking​

Differentiation:

  • i. constructs a plan that (contains some production details -- is logical which considers time and resources -- is logical which describes the efficient use of time and resources) 

  • i. constructs a plan (resulting in peers having difficulty following the plan --  sufficient for peers to be able to follow)

  • ii. (minimal -- satisfactory -- competent -- excellent) technical skills demonstrated 

  • iii. product (functions poorly --- partially functions -- functions as intended) 

  • iii. product is presented (in an incomplete form -- adequately -- appropriately)  

  • iv. (outlines -- describes -- fully justifies) changes made

December 9th & 13th (On Campus) - C iii. follows the plan to create the solution, which functions as intended and is presented appropriately

Task:​

  • Create ROBOT/ CODE

  • Create POSTER

  • Create VIDEO

ATL Skills:​​

  • Communication

  • Collaboration

  • Self-management 

  • Research - Information literacy and Media literacy

 

Differentiation:

  • i. constructs a plan that (contains some production details -- is logical which considers time and resources -- is logical which describes the efficient use of time and resources) 

  • i. constructs a plan (resulting in peers having difficulty following the plan --  sufficient for peers to be able to follow)

  • ii. (minimal -- satisfactory -- competent -- excellent) technical skills demonstrated 

  • iii. product (functions poorly --- partially functions -- functions as intended) 

  • iii. product is presented (in an incomplete form -- adequately -- appropriately)  

  • iv. (outlines -- describes -- fully justifies) changes made

December 14th, 15th & 16th (On Campus) - C iii. follows the plan to create the solution, which functions as intended and is presented appropriately & C iv. lists the changes made to the chosen design and plan when making the solution.

Tasks:​

  • ii Identify SKILLS (see Nov 8 & 9 for a skills list) that you developed and demonstrated and provide evidence

  • iii Present ROBOT, VIDEO & POSTER to CEO for scoring CEO TEST

  • iii Present VEX ROBOT & VEXIQ for scoring ROBOT VEX CHALLENGE TEST

  • iii Present VIDEO and POSTER online for a SOCIAL MEDIA CAMPAIGN SOCIAL MEDIA TEST Launch SOCIAL MEDIA CAMPAIGN - VIDEO & POSTER to PEERS with an aim to get as many views, likes and re-shares as possible

  • iv Lists changes/adjustments/improvements made when making the product

  • CONVERT Criterion C to a PDF and submit to ManageBac

ATL Skills:​

  • Critical thinking

  • Communication

  • Collaboration

  • Self-management 

 

Differentiation:

  • i. constructs a plan that (contains some production details -- is logical which considers time and resources -- is logical which describes the efficient use of time and resources) 

  • i. constructs a plan (resulting in peers having difficulty following the plan --  sufficient for peers to be able to follow)

  • ii. (minimal -- satisfactory -- competent -- excellent) technical skills demonstrated 

  • iii. product (functions poorly --- partially functions -- functions as intended) 

  • iii. product is presented (in an incomplete form -- adequately -- appropriately)  

  • iv. (outlines -- describes -- fully justifies) changes made

Criterion C Due Date = December 17th 

Holidays

Criterion D

Criterion D

January 11th & 12th - D i. describes detailed and relevant testing methods, which generate accurate data, to measure the success of the solution

Tasks:

  • Present, describe and explain VEXVR CHALLENGE TEST

  • Present, describe and explain VEXIQ CHALLENGE TEST

  • Present, describe and explain SOCIAL MEDIA TEST - Launch SOCIAL MEDIA CAMPAIGN - VIDEO & POSTER to PEERS with an aim to get as many views, likes and re-shares as possible

  • Present, describe and explain CEO TEST - Present ROBOT, VIDEO & POSTER to CEO

ATL Skills:​​

  • Communication

  • Collaboration

  • Self-management 

  • Research - Information literacy and Media literacy

Differentiation (command terms):

  • i. designs a (relevant -- detailed and relevant) testing method

  • ii. (states -- outlines -- explains -- critically evaluates) the success of the solution

  • ii. (relevant -- authentic) product testing

  • iii. (outlines -- describes -- explains) how the solution could be improved

  • iv. (outlines -- describes -- explains) the impact of the solution on the client/target audience

January 13th & 14th - D ii. explains the success of the solution against the design specification based on authentic product testing

Tasks:

  • VIDEO & POSTER day (CEO & students score)

  • Present, evaluate and explain the results and data from VEXVR CHALLENGE TEST

  • Present, evaluate and explain the results and data from VEXIQ CHALLENGE TEST

  • Present, evaluate and explain the results and data from SOCIAL MEDIA TEST

  • Present, evaluate and explain the results and data from CEO TEST

  • DESIGN SPECIFICATION LIST - rate your success on each DESIGN SPECIFICATION

 

​ATL Skills:​​

  • Communication

  • Collaboration

  • Critical thinking

  • Creative thinking

Differentiation (command terms):

  • i. designs a (relevant -- detailed and relevant) testing method

  • ii. (states -- outlines -- explains -- critically evaluates) the success of the solution

  • ii. (relevant -- authentic) product testing

  • iii. (outlines -- describes -- explains) how the solution could be improved

  • iv. (outlines -- describes -- explains) the impact of the solution on the client/target audience

January 17th & 18th - D ii. explains the success of the solution against the design specification based on authentic product testing

Tasks:

  • Clawbot Relay Race (Did not finish 0 Points; 5th & 4th Place 5 points; 3rd Place 10 Points; 2nd Place 15 Points; 1st Place 20 Points)

  • Present, evaluate and explain the results and data from VEXVR CHALLENGE TEST

  • Present, evaluate and explain the results and data from VEXIQ CHALLENGE TEST

  • Present, evaluate and explain the results and data from SOCIAL MEDIA TEST

  • Present, evaluate and explain the results and data from CEO TEST

  • DESIGN SPECIFICATION LIST - rate your success on each DESIGN SPECIFICATION

​ATL Skills:​​

  • Communication

  • Collaboration

  • Critical thinking

Differentiation (command terms):

  • i. designs a (relevant -- detailed and relevant) testing method

  • ii. (states -- outlines -- explains -- critically evaluates) the success of the solution

  • ii. (relevant -- authentic) product testing

  • iii. (outlines -- describes -- explains) how the solution could be improved

  • iv. (outlines -- describes -- explains) the impact of the solution on the client/target audience

January 19th, 20th & 21st January  - D iii. describes how the solution could be improved & D iv. describes the impact of the solution on the client/target audience.

Tasks:

  • iii Describes and explains how the VIDEO could be improved

  • iii Describes and explains how the ROBOT could be improved

  • iii Describes and explains how the POSTER could be improved

  • iv Describe and explain the positive impact your project did/may/could have on the world

  • iv Revisit the PROBLEM - Describe and explain how your product did/may/could solve the PROBLEM

  • iv Revisit the DESIGN BRIEF - Describe and explain how you met the requirement of the DESIGN BRIEF

  • Convert Criterion D Summative Document to a PDF and submit to MangeBac

​ATL Skills:​​

  • Communication

  • Collaboration

  • Critical thinking

Differentiation (command terms):

  • i. designs a (relevant -- detailed and relevant) testing method

  • ii. (states -- outlines -- explains -- critically evaluates) the success of the solution

  • ii. (relevant -- authentic) product testing

  • iii. (outlines -- describes -- explains) how the solution could be improved

  • iv. (outlines -- describes -- explains) the impact of the solution on the client/target audience

Criterion D Due Date = January 21st ​

January 24th & 25th 

Reflection, Course & Teacher Feedback, Reports & Re-Submit

January 26th & 27th 

Test, Awards & Reflection

​ISTE Standards for Students
  • 1b Students build networks and customize their learning environments in ways that support the learning process.

  • 1c Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways..

  • 1d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.

  • 3a Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

  • 3c Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

  • 3d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

  • 4a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

  • 4b Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

  • 4c Students develop, test and refine prototypes as part of a cyclical design process.

  • 4d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

  • 5a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

  • 5b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.

  • 5c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

  • 5d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

  • 6c Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

  • 6d Students publish or present content that customizes the message and medium for their intended audiences.

  • 7c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.


ISTE Standards for Educators
  • 1b Pursue professional interests by creating and actively participating in local and global learning networks.

  • 4b Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.

  • 4c Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.

  • 6a Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings

  • 6b Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.

  • 6c Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.

V001 ~ How to Update the VEX IQ Firmware video

vex iq tutorials.png

V002 ~ VR Vex Code Tutorials

V003 ~ VEXcode Using Example Project and Tutorial Video

Luke Watson Teach | Design MYP & ICT

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